This post explains entity propagation behavior in umg.
UMG Piping idiom
This is a bit too big for the UMG-idioms file, so imma put it here.
What is Delayed Structuring? (DELS)
What is DELS?
Terminology for UMG
Terminology for UMG.
Avoiding refactoring, and aggressive decoupling
(Rambling and ideas about UMG decoupling, and avoiding future refactors)
The Art of Assumptions
I am writing this post, because I don't want to make mistakes like this in the future.
And I think that analyzing past mistakes, and attempting to understand them, are a good way to avoid them.
What is component-projection?
What is component-projection in Untitled Mod Game?
Heisenbug in UMG!
Note: This lil rant was written a long time ago; nearly 2 years ago.
I'm deploying on this blog because its funni.
Problem discovery
Problem solving is hard! But what I think is harder, is actually problem discovery.
This article will be a bunch of rambling about how I like to approach creativity in an engineering context.
Results orientated gamedev, and why it's bad
I think that developing games purely from a results-orientated perspective is bad. This article will explain my reasoning, and is a successor to my other article on emergence.