Problem solving is hard! But what I think is harder, is actually problem discovery.
This article will be a bunch of rambling about how I like to approach creativity in an engineering context.
Problem discovery
· 5 min read
Problem solving is hard! But what I think is harder, is actually problem discovery.
This article will be a bunch of rambling about how I like to approach creativity in an engineering context.
I think that developing games purely from a results-orientated perspective is bad. This article will explain my reasoning, and is a successor to my other article on emergence.
ECSes are really cool and fun! This article will explain why I love them so much.
Emergence is not needed for a good game. And we know this, because there are plenty of successful games out there that are non-emergent. (Some examples being: Super Meat Boy, the whole Call of Duty franchise, Mario Kart)
But as an indie developer, we are in a field where we NEED to put ourselves ahead by taking risks. If we don't, we will be outcompeted by others similar to us.