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· 15 min read

Emergence is not needed for a good game. And we know this, because there are plenty of successful games out there that are non-emergent. (Some examples being: Super Meat Boy, the whole Call of Duty franchise, Mario Kart)

But as an indie developer, we are in a field where we NEED to put ourselves ahead by taking risks. If we don't, we will be outcompeted by others similar to us.