Premature event listeners in UMG, and why we should try to avoid them in the future.
14 posts tagged with "design"
View All TagsThe Zen of UMG
Some quick guidelines that summarize the current UMG design philosophy.
Entity propagation
This post explains entity propagation behavior in umg.
UMG Piping idiom
This is a bit too big for the UMG-idioms file, so imma put it here.
What is Delayed Structuring? (DELS)
What is DELS?
Avoiding refactoring, and aggressive decoupling
(Rambling and ideas about UMG decoupling, and avoiding future refactors)
The Art of Assumptions
I am writing this post, because I don't want to make mistakes like this in the future.
And I think that analyzing past mistakes, and attempting to understand them, are a good way to avoid them.
What is component-projection?
What is component-projection in Untitled Mod Game?
Results orientated gamedev, and why it's bad
I think that developing games purely from a results-orientated perspective is bad. This article will explain my reasoning, and is a successor to my other article on emergence.
How should we represent entity properties?
How should properties be represented in video games?
I.e, maxHealth, damage, speed?