Bunch of lessons that I learned after 3 years of working on UMG-engine.
9 posts tagged with "coding"
View All TagsA New UMG
UMG is probably going to be re-written from the ground-up.
What would it look like?
Avoiding refactoring, and aggressive decoupling
(Rambling and ideas about UMG decoupling, and avoiding future refactors)
The Art of Assumptions
I am writing this post, because I don't want to make mistakes like this in the future.
And I think that analyzing past mistakes, and attempting to understand them, are a good way to avoid them.
Heisenbug in UMG!
Note: This lil rant was written a long time ago; nearly 2 years ago.
I'm deploying on this blog because its funni.
UMG Idioms
A list of idioms for the UMG ecosystem.
How should we represent entity properties?
How should properties be represented in video games?
I.e, maxHealth, damage, speed?
Common lua idioms
I have been using lua for a while. (About 4 years as of writing this!)
It's a language that I kinda grew up on, and I've learned to love.
This article will contain a list of idioms that are common to see in lua.
Lets go!