(Rambling and ideas about UMG decoupling, and avoiding future refactors)
Avoiding refactoring, and aggressive decoupling
· 5 min read
(Rambling and ideas about UMG decoupling, and avoiding future refactors)
I am writing this post, because I don't want to make mistakes like this in the future.
And I think that analyzing past mistakes, and attempting to understand them, are a good way to avoid them.
Note: This lil rant was written a long time ago; nearly 2 years ago.
I'm deploying on this blog because its funni.
A list of idioms for the UMG ecosystem.
How should properties be represented in video games?
I.e, maxHealth, damage, speed?
I have been using lua for a while. (About 4 years as of writing this!)
It's a language that I kinda grew up on, and I've learned to love.
This article will contain a list of idioms that are common to see in lua.
Lets go!