Note: This lil rant was written a long time ago; nearly 2 years ago.
I'm deploying on this blog because its funni.
Problem discovery
Problem solving is hard! But what I think is harder, is actually problem discovery.
This article will be a bunch of rambling about how I like to approach creativity in an engineering context.
Results orientated gamedev, and why it's bad
I think that developing games purely from a results-orientated perspective is bad. This article will explain my reasoning, and is a successor to my other article on emergence.
UMG Idioms
A list of idioms for the UMG ecosystem.
How should we represent entity properties?
How should properties be represented in video games?
I.e, maxHealth, damage, speed?
Common lua idioms
I have been using lua for a while. (About 4 years as of writing this!)
It's a language that I kinda grew up on, and I've learned to love.
This article will contain a list of idioms that are common to see in lua.
Lets go!
UMG has no versioning
In Untitled Mod Game, there is going to be no versioning of mods.
This is a very bold call, and it sounds stupid at face value.
But please, hear me out!
This lil article will explain my thought process.
Why should I use an Entity Component System?
ECSes are really cool and fun! This article will explain why I love them so much.
Technical implementation details for UMG
Question buses in UMG
Question buses are a cool idea! This article will explain what they are.